Danbias/Code/Game/GameLogic/LevelLoader/LevelParser.cpp

117 lines
2.5 KiB
C++

#include "LevelParser.h"
#include "Loader.h"
#include "ParseFunctions.h"
using namespace GameLogic;
using namespace ::LevelFileLoader;
LevelParser::LevelParser()
{
formatVersion.formatVersionMajor = 1;
formatVersion.formatVersionMinor = 0;
}
LevelParser::~LevelParser()
{
}
std::vector<ObjectTypeHeader> LevelParser::Parse(std::string filename)
{
int bufferSize = 0;
int counter = 0;
std::vector<ObjectTypeHeader> objects;
//Read entire level file.
Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
//Read format version
FormatVersion levelFormatVersion;
//ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
if(this->formatVersion != levelFormatVersion)
{
//Do something if it's not the same version
}
while(counter < bufferSize)
{
//Get typeID
ObjectTypeHeader typeID;
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
switch((int)typeID.typeID)
{
case ObjectType_LevelMetaData:
{
LevelMetaData header;
ParseLevelMetaData(&buffer[counter], header, counter);
objects.push_back(header);
break;
}
case ObjectType_Dynamic:
{
ObjectHeader header;
ParseObject(&buffer[counter], &header, sizeof(header));
objects.push_back(header);
counter += sizeof(header);
break;
}
default:
//Couldn't find typeID. FAIL!!!!!!
break;
}
}
return objects;
}
//för meta information om leveln.
LevelMetaData LevelParser::ParseHeader(std::string filename)
{
int bufferSize = 0;
int counter = 0;
LevelMetaData levelHeader;
levelHeader.typeID = ObjectType::ObjectType_Unknown;
//Read entire level file.
Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
//Read format version
FormatVersion levelFormatVersion;
//ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
if(this->formatVersion != levelFormatVersion)
{
//Do something if it's not the same version
}
//Find the header in the returned string.
while(counter < bufferSize)
{
ObjectTypeHeader typeID;
ParseObject(&buffer[counter], &typeID, sizeof(typeID));
switch(typeID.typeID)
{
case ObjectType_LevelMetaData:
ParseLevelMetaData(&buffer[counter], levelHeader, counter);
return levelHeader;
break;
case ObjectType_Dynamic:
//Do not call parse this object, since we are only interested in the LevelMetaData
//Only increase the counter size
counter += sizeof(ObjectHeader);
break;
default:
//Couldn't find typeID. FAIL!!!!!!
break;
}
}
return levelHeader;
}