36 lines
673 B
C++
36 lines
673 B
C++
#ifndef DANBIAS_CLIENT_GAMESTATE_H
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#define DANBIAS_CLIENT_GAMESTATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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#include <string>
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namespace DanBias
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{
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namespace Client
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{
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class GameState : public GameClientState
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{
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enum gameStateState
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{
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gameStateState_loading,
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gameStateState_playing,
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gameStateState_end,
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};
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private:
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struct myData;
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myData* privData;
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public:
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GameState(void);
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~GameState(void);
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bool Init();
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GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput);
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bool LoadModels(std::wstring mapFile);
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bool InitCamera(Oyster::Math::Float3 startPos);
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gameStateState LoadGame();
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bool Render();
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bool Release();
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};
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};
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};
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#endif |