28 lines
321 B
C++
28 lines
321 B
C++
#ifndef IATTATCHMENT_H
|
|
#define IATTATCHMENT_H
|
|
#include "GameLogicStates.h"
|
|
#include "Player.h"
|
|
|
|
namespace GameLogic
|
|
{
|
|
|
|
|
|
class IAttatchment
|
|
{
|
|
|
|
public:
|
|
|
|
IAttatchment(void);
|
|
~IAttatchment(void);
|
|
|
|
virtual void UseAttatchment(const WEAPON_FIRE &fireInput) = 0;
|
|
|
|
private:
|
|
|
|
protected:
|
|
Player *owner;
|
|
|
|
};
|
|
}
|
|
#endif
|