Danbias/Code
Erik Persson 8f627f8a71 Merge remote-tracking branch 'origin/GamePhysics' into GameLogic 2014-02-12 13:57:01 +01:00
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Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game GL - added jumppad model and rigidbody 2014-02-12 13:37:21 +01:00
GamePhysics Fixed set transformation 2014-02-12 13:55:43 +01:00
Input Master - Modified igore 2014-01-08 13:07:55 +01:00
Misc Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-12 11:36:19 +01:00
Network GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
OysterGraphics Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic 2014-02-12 09:52:46 +01:00
OysterMath Added quaternion to angular axis in Math 2014-02-11 14:00:38 +01:00
OysterPhysics3D Fixed collision for object not in world 2014-02-12 12:38:52 +01:00
Physics Fixed project files 2014-02-12 13:21:59 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
Tester removed some old stuff, respect animation looping state 2014-02-12 09:32:15 +01:00
WindowManager GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Code.rar GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
DanBias.sln GL - moved camera for testing 2014-02-12 13:17:27 +01:00