42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "ServerInclude.h"
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#ifndef USER_H
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#define USER_H
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enum UserState
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{
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OFFLINE,
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OFFLINE_INGAME,
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ONLINE,
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ONLINE_QUEUEING,
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ONLINE_INLOBBY,
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ONLINE_INGAME
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};
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class User
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{
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private:
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std::string username;
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int curGame;
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sockaddr_in addr;
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UserState state;
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long lastUpdate;
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HANDLE updMutex;
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Network::ClientToServerUpdateData lastUpdateData;
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public:
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void setLastUpdateData(Network::ClientToServerUpdateData data);
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Network::ClientToServerUpdateData getLastUpdateData();
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void setLastUpdate(long upd){lastUpdate=upd;}
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long getLastUpdate() {return lastUpdate;}
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HANDLE threadHandle;
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SOCKET connection;
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User();
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User(int id, sockaddr_in addr, std::string usr="Unknown");
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//SOCKET getTCPSocket() const {return connection;}
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sockaddr_in getAddr() const {return addr;}
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std::string getUsername() const {return username;}
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void setUsername(std::string usr){username=usr;}
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void setState(UserState st){state=st;}
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UserState getState(){return state;}
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void setGame(int gid){curGame=gid;}
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bool isIngame() {return state==ONLINE_INGAME;}
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int getGame(){return curGame;}
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};
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#endif |