Danbias/Code/OysterGraphics/FileLoader/TextureLoader.h

13 lines
254 B
C++

#pragma once
#include "..\..\Misc\Resource\OysterResource.h"
namespace Oyster
{
namespace Graphics
{
namespace Loading
{
void UnloadTexture(void* loadedData);
const Oyster::Resource::CustomData& LoadTexture(const wchar_t filename[]);
}
}
}