Danbias/Code/Game/GameClient/GameClientState
Linda Andersson 91d1186c93 fixed some mem leaks. Models are only released when program exits so restarting a level results in leaks because they are loaded again. 2014-02-27 12:10:40 +01:00
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Buttons New input - added new input and more menu stuff 2014-02-25 14:25:54 +01:00
C_obj Merged with Physics 2014-02-26 14:07:46 +01:00
C_Light.cpp Added lights to client 2014-02-19 10:59:23 +01:00
C_Light.h Added lights to client 2014-02-19 10:59:23 +01:00
C_Object.cpp Does not render non visible models anymore. 2014-02-26 10:22:43 +01:00
C_Object.h Play action animation 2014-02-25 16:08:45 +01:00
Camera.cpp Major cleanup 2014-02-17 10:38:11 +01:00
Camera.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_Basic.cpp Major cleanup 2014-02-17 10:38:11 +01:00
Camera_Basic.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_BasicV2.cpp New Cameras 2014-02-18 12:04:22 +01:00
Camera_BasicV2.h New Cameras 2014-02-18 12:04:22 +01:00
Camera_FPS.cpp Removed some debug lines 2014-02-18 11:12:47 +01:00
Camera_FPS.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_FPSV2.cpp Memory leak dealt with + removed obsolete debug trap 2014-02-20 09:20:41 +01:00
Camera_FPSV2.h some edits in Camera_FPSV2 2014-02-19 15:20:50 +01:00
ColorDefines.h Added player color to client. Spawnpoint class but logic needs to be implemented. Added kills and deatch counting and message sending for it. 2014-02-27 11:35:32 +01:00
GameClientState.cpp GameClientState Patch 2014-02-18 17:28:24 +01:00
GameClientState.h GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
GameState.cpp fixed some mem leaks. Models are only released when program exits so restarting a level results in leaks because they are loaded again. 2014-02-27 12:10:40 +01:00
GameState.h Merged with Physics 2014-02-26 14:07:46 +01:00
GameStateUI.cpp GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
GameStateUI.h NewInpuit - Pre-merge with gameclient 2014-02-25 15:52:15 +01:00
GamingUI.cpp Added back to main menu NOTE MEMORY LEAKS 2014-02-27 11:41:17 +01:00
GamingUI.h Added back to main menu NOTE MEMORY LEAKS 2014-02-27 11:41:17 +01:00
LanMenuState.cpp Merge with GL 2014-02-26 09:48:19 +01:00
LanMenuState.h Broadcasting works and I am getting the protocols out to LanMenuState! 2014-02-23 20:23:15 +01:00
LobbyAdminState.cpp Input - More support for mouse 2014-02-21 21:04:30 +01:00
LobbyAdminState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
LobbyState.cpp some implemetations 2014-02-24 19:45:13 +01:00
LobbyState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
MainState.cpp NewInpuit - Pre-merge with gameclient 2014-02-25 15:52:15 +01:00
MainState.h Patch 2014-02-17 11:27:43 +01:00
NetLoadState.cpp Merged with Physics 2014-02-26 14:07:46 +01:00
NetLoadState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
RespawnUI.cpp GameClient UI base. TODO: make it look pretty 2014-02-21 10:49:02 +01:00
RespawnUI.h GameClient UI base. TODO: make it look pretty 2014-02-21 10:49:02 +01:00
SharedStateContent.h NewInput - Merged with gameClient 2014-02-25 16:42:51 +01:00
StatsUI.cpp GameClient UI base. TODO: make it look pretty 2014-02-21 10:49:02 +01:00
StatsUI.h GameClient UI base. TODO: make it look pretty 2014-02-21 10:49:02 +01:00