45 lines
946 B
C++
45 lines
946 B
C++
#pragma once
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#include "..\Engine.h"
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const int MAX_LETTER_COUNT=60;
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const int TEXT_NR_LETTERS=95;
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const float TEXT_SIZE=2.5;
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struct Text2D
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{
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Oyster::Math::Float Pos;
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int offset;
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float coff;
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};
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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class Textbox
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{
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private:
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static float getCharID(char _in);
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static HRESULT CreateVertexBuffer();
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static HRESULT CreateTextfield(int _id);
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public:
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static Buffer TextBuffer;
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static int NumLetters;
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static ID3D11ShaderResourceView* Texture;
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static bool Init();
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static bool UpdateTextField(std::string _str);
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static bool SetTexture(const char* _file);
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//Updates a textbox with the certain id
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static void Update(std::string _str, float _scale);
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//Removes all old instances and recreates it with the input data
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static HRESULT Reset(int _count, std::string* _str, Float3* _pos);
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static void Apply(int _id);
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};
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}
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}
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}
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