35 lines
956 B
C++
35 lines
956 B
C++
/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef DANBIASSERVER_CLIENT_OBJECT_H
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#define DANBIASSERVER_CLIENT_OBJECT_H
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#include <NetworkClient.h>
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#include <PostBox\PostBox.h>
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#include <GameAPI.h>
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namespace DanBias
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{
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class GameClient
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{
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public:
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GameClient(Oyster::Network::NetworkClient client, GameLogic::IPlayerData* player);
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virtual~GameClient();
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//void SetCallback(Oyster::Callback::OysterCallback<void, NetworkSession::NetEvent> value);
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GameLogic::IPlayerData* GetPlayer();
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GameLogic::IPlayerData* ReleasePlayer();
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Oyster::Network::NetworkClient* GetClient();
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Oyster::Network::NetworkClient ReleaseClient();
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int GetID() const;
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private:
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GameLogic::IPlayerData* player;
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Oyster::Network::NetworkClient client;
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int id;
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};
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}//End namespace DanBias
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#endif // !DANBIASSERVER_CLIENT_OBJECT_H
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