Danbias/Code/Network/NetworkAPI/NetworkClient.h

104 lines
1.8 KiB
C++

#ifndef NETWORK_API_NETWORK_CLIENT_H
#define NETWORK_API_NETWORK_CLIENT_H
//////////////////////////////////////
// Created by Pontus Fransson 2013 //
// Modified by Dennis Andersen 2014 //
//////////////////////////////////////
#include "CustomNetProtocol.h"
#include "NetworkServerEventStruct.h"
#include "NetworkAPI_Preprocessor.h"
namespace Oyster
{
namespace Network
{
class NetworkSession;
extern "C"
{
class NET_API_EXPORT NetworkClient
{
public:
struct ClientEventArgs
{
enum EventType
{
EventType_ProtocolFailedToRecieve, // No data
EventType_ProtocolFailedToSend, // Data in data.protocol
EventType_ProtocolRecieved, // Data in data.protocol
EventType_Disconnect, // No data
} type;
union EventData
{
struct { Oyster::Network::CustomNetProtocol protocol; };
void * nothing;
} data;
};
typedef void(*ClientEventFunction)(NetEvent<NetworkClient*, ClientEventArgs> e);
public:
NetworkClient();
NetworkClient(const NetworkClient& obj);
NetworkClient& operator =(const NetworkClient& obj);
virtual ~NetworkClient();
bool operator ==(const NetworkClient& obj);
bool operator ==(const int& ID);
/**
*
*/
void ProcessMessages();
/**
*
*/
bool Connect(int socket);
/**
*
*/
bool Connect(unsigned short port, const char serverIP[]);
/**
*
*/
void Disconnect();
/**
*
*/
void Send(CustomProtocolObject& protocol);
/**
*
*/
void Send(CustomNetProtocol* protocol);
/**
*
*/
void SetOwner(NetworkSession* owner);
/**
*
*/
bool IsConnected();
/**
*
*/
int GetID() const;
private:
struct PrivateData;
PrivateData* privateData;
};
}
}
}
#endif