Danbias/Code/Misc/Thread/OysterThread_Impl.cpp

426 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "OysterThread.h"
#include "..\Utilities.h"
#include "..\OysterCallback.h"
#include <thread>
#include <assert.h>
#include <atomic>
#include <future>
using namespace Oyster::Thread;
using namespace Utility::DynamicMemory;
#pragma region Declerations
enum OYSTER_THREAD_STATE
{
OYSTER_THREAD_STATE_IDLE,
OYSTER_THREAD_STATE_NORMAL,
OYSTER_THREAD_STATE_DEAD,
};
struct OwnerContainer
{
Oyster::Callback::CallbackType type;
union OwnerValue
{
IThreadObject* obj;
ThreadFnc fnc;
OwnerValue() { memset(this, 0, sizeof(OwnerValue)); }
OwnerValue(IThreadObject* v) { obj = v; }
OwnerValue(ThreadFnc v) { fnc = v; }
} value;
operator bool()
{
return (value.fnc ||value.obj);
}
};
struct ThreadData
{
OYSTER_THREAD_STATE state; //<! The current thread state.
OYSTER_THREAD_PRIORITY prio; //<! The thread priority
//IThreadObject *owner; //<! The worker object.
//Oyster::Callback::OysterCallback<bool, void> ownerObj; //
OwnerContainer ownerObj; //
std::atomic<int> msec; //<! A timer in miliseconds.
std::timed_mutex threadFunctionLock;
//std::mutex threadWaitFunctionLock;
};
/** A typical Oyster thread function */
typedef void (*ThreadFunction)(ThreadData* w);
struct RefData
{
//std::mutex threadWaitFunctionLock;
bool isCreated;
ThreadData *threadData;
std::thread workerThread;
RefData()
{
threadData = 0;
isCreated = false;
}
~RefData()
{
//threadWaitFunctionLock.lock();
Terminate(true);
//threadWaitFunctionLock.unlock();
}
OYSTER_THREAD_ERROR Terminate(bool wait)
{
if(!threadData) return OYSTER_THREAD_ERROR_SUCCESS;
this->threadData->state = OYSTER_THREAD_STATE_DEAD;
if(wait)
{
if(std::this_thread::get_id() != this->workerThread.get_id())
if(this->workerThread.joinable())
{
this->workerThread.join();
this->isCreated = false;
this->threadData = 0;
}
}
else
{
if(this->workerThread.joinable())
this->workerThread.detach();
}
return OYSTER_THREAD_ERROR_SUCCESS;
}
//OYSTER_THREAD_ERROR Create(ThreadFunction fnc, IThreadObject* worker, bool start, bool detach)
//{
// if(this->isCreated ) return OYSTER_THREAD_ERROR_ThreadAlreadyCreated;
//
// threadData = new ThreadData();
// if(start)
// this->threadData->state = OYSTER_THREAD_STATE_NORMAL;
// else
// this->threadData->state = OYSTER_THREAD_STATE_IDLE;
// threadData->owner = worker;
// threadData->prio = OYSTER_THREAD_PRIORITY_3;
//
// workerThread = std::thread(fnc, this->threadData);
//
// if(detach)
// this->workerThread.detach();
//
// isCreated = true;
//
// return OYSTER_THREAD_ERROR_SUCCESS;
//}
//OYSTER_THREAD_ERROR Create(ThreadFunction fnc, Oyster::Callback::OysterCallback<bool, void> worker, bool start, bool detach)
//{
// if(this->isCreated ) return OYSTER_THREAD_ERROR_ThreadAlreadyCreated;
//
// threadData = new ThreadData();
// if(start)
// this->threadData->state = OYSTER_THREAD_STATE_NORMAL;
// else
// this->threadData->state = OYSTER_THREAD_STATE_IDLE;
// threadData->ownerObj = worker;
// threadData->prio = OYSTER_THREAD_PRIORITY_3;
//
// workerThread = std::thread(fnc, this->threadData);
//
// if(detach)
// this->workerThread.detach();
//
// isCreated = true;
//
// return OYSTER_THREAD_ERROR_SUCCESS;
//}
OYSTER_THREAD_ERROR Create(ThreadFunction fnc, OwnerContainer worker, bool start, bool detach)
{
if(this->isCreated ) return OYSTER_THREAD_ERROR_ThreadAlreadyCreated;
threadData = new ThreadData();
if(start)
this->threadData->state = OYSTER_THREAD_STATE_NORMAL;
else
this->threadData->state = OYSTER_THREAD_STATE_IDLE;
threadData->ownerObj = worker;
threadData->prio = OYSTER_THREAD_PRIORITY_3;
workerThread = std::thread(fnc, this->threadData);
if(detach)
this->workerThread.detach();
isCreated = true;
return OYSTER_THREAD_ERROR_SUCCESS;
}
};
struct OysterThread::PrivateData
{
SmartPointer<RefData> data;
PrivateData(){}
~PrivateData()
{
if(data)
if(data->threadData)
memset(&data->threadData->ownerObj, 0, sizeof(OwnerContainer));
}
OYSTER_THREAD_ERROR Create(ThreadFunction fnc, OwnerContainer worker, bool start, bool detach)
{
if(data) return OYSTER_THREAD_ERROR_ThreadAlreadyCreated;
data = new RefData();
return data->Create(fnc, worker, start, detach);
}
OYSTER_THREAD_ERROR Terminate(bool wait)
{
if(!data)
return OYSTER_THREAD_ERROR_FAILED;
return data->Terminate(wait);
}
};
class ThreadHelp
{
public:
static void CheckPriority(ThreadData* w)
{
switch (w->prio)
{
case Oyster::Thread::OYSTER_THREAD_PRIORITY_1:
std::this_thread::sleep_for(std::chrono::milliseconds(1));
break;
case Oyster::Thread::OYSTER_THREAD_PRIORITY_2:
std::this_thread::sleep_for(std::chrono::milliseconds(50));
break;
case Oyster::Thread::OYSTER_THREAD_PRIORITY_3:
std::this_thread::sleep_for(std::chrono::milliseconds(100));
break;
}
}
static bool DoWork(ThreadData* w)
{
switch (w->ownerObj.type)
{
case Oyster::Callback::CallbackType_Function:
if(w->ownerObj.value.fnc) return w->ownerObj.value.fnc();
break;
case Oyster::Callback::CallbackType_Object:
if(w->ownerObj.value.obj) return w->ownerObj.value.obj->DoWork();
break;
}
return true;
}
static void CheckStatus(ThreadData* w)
{
if(w->msec > 0)
std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
while (w->state == OYSTER_THREAD_STATE_IDLE)
std::this_thread::yield();
}
static void ThreadingFunction(ThreadData* w)
{
CheckStatus(w);
if(w->ownerObj.value.obj) w->ownerObj.value.obj->ThreadEntry();
while (w->state == OYSTER_THREAD_STATE_NORMAL)
{
CheckPriority(w);
if(!DoWork(w)) break;
CheckStatus(w);
}
if(w->ownerObj.value.obj) w->ownerObj.value.obj->ThreadExit();
w->state = OYSTER_THREAD_STATE_DEAD;
delete w;
}
};
#pragma endregion
OysterThread::OysterThread()
{
this->privateData = new PrivateData();
}
OysterThread::OysterThread(const OysterThread& original)
{
this->privateData = new PrivateData(*original.privateData);
}
const OysterThread& OysterThread::operator=(const OysterThread& original)
{
delete this->privateData;
this->privateData = new PrivateData();
this->privateData->data = original.privateData->data;
return *this;
}
OysterThread::~OysterThread()
{
delete this->privateData;
this->privateData = 0;
}
OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start, bool detach)
{
if(!this->privateData) this->privateData = new PrivateData();
OwnerContainer c;
c.type = Oyster::Callback::CallbackType_Object;
c.value = worker;
return this->privateData->Create(ThreadHelp::ThreadingFunction, c, start, detach);
}
OYSTER_THREAD_ERROR OysterThread::Create(ThreadFnc worker, bool start, bool detach)
{
if(!this->privateData) this->privateData = new PrivateData();
OwnerContainer c;
c.type = Oyster::Callback::CallbackType_Function;
c.value = worker;
return this->privateData->Create(ThreadHelp::ThreadingFunction, c, start, detach);
}
/*
OYSTER_THREAD_ERROR OysterThread::Create(Oyster::Callback::CallbackObject<bool, void>* worker, bool start, bool detach)
{
if(!this->privateData)
this->privateData = new PrivateData();
Oyster::Callback::OysterCallback<> temp;
temp.callbackType = Oyster::Callback::CallbackType_Object;
temp.value = worker;
return this->privateData->Create(ThreadHelp::ThreadingFunction, temp, start, detach);
}
OYSTER_THREAD_ERROR OysterThread::Create(Oyster::Callback::CallbackFunction<bool, void>::FNC worker, bool start, bool detach)
{
if(!this->privateData)
this->privateData = new PrivateData();
Oyster::Callback::OysterCallback<> temp;
temp.callbackType = Oyster::Callback::CallbackType_Function;
temp.value = worker;
return this->privateData->Create(ThreadHelp::ThreadingFunction, temp, start, detach);
}
*/
OYSTER_THREAD_ERROR OysterThread::Start()
{
if(!this->privateData->data->threadData->ownerObj)
return OYSTER_THREAD_ERROR_ThreadHasNoWorker;
if(this->privateData->data->threadData->state == OYSTER_THREAD_STATE_DEAD)
return OYSTER_THREAD_ERROR_ThreadIsDead;
this->privateData->data->threadData->state = OYSTER_THREAD_STATE_NORMAL;
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Stop(bool wait)
{
return this->Terminate(wait);
}
OYSTER_THREAD_ERROR OysterThread::Pause()
{
this->privateData->data->threadData->state = OYSTER_THREAD_STATE_IDLE;
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Pause(int msec)
{
this->privateData->data->threadData->msec = msec;
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Resume()
{
if(this->privateData->data->threadData->state == OYSTER_THREAD_STATE_DEAD)
return OYSTER_THREAD_ERROR_ThreadIsDead;
this->privateData->data->threadData->state = OYSTER_THREAD_STATE_NORMAL;
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::SetWorker(IThreadObject* worker)
{
this->privateData->data->threadData->ownerObj.value = worker;
this->privateData->data->threadData->ownerObj.type = Oyster::Callback::CallbackType_Object;
this->privateData->data->threadData->msec = 0;
return OYSTER_THREAD_ERROR_SUCCESS;;
}
OYSTER_THREAD_ERROR OysterThread::SetWorker(ThreadFnc worker)
{
this->privateData->data->threadData->ownerObj.value = worker;
this->privateData->data->threadData->ownerObj.type = Oyster::Callback::CallbackType_Function;
this->privateData->data->threadData->msec = 0;
return OYSTER_THREAD_ERROR_SUCCESS;;
}
OYSTER_THREAD_ERROR OysterThread::Terminate(bool wait)
{
return this->privateData->Terminate(wait);
}
OYSTER_THREAD_ERROR OysterThread::Wait()
{
if(this->privateData->data->threadData->state == OYSTER_THREAD_STATE_DEAD)
return OYSTER_THREAD_ERROR_ThreadIsDead;
if( this->privateData->data->workerThread.get_id() == std::this_thread::get_id())
return OYSTER_THREAD_ERROR_ThreadCannotWaintOnItselfe;
//this->privateData->data->threadData->threadFunctionLock.lock();
//this->privateData->data->threadData->threadFunctionLock.unlock();
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Wait(int msec)
{
if(this->privateData->data->workerThread.get_id() == std::this_thread::get_id())
return OYSTER_THREAD_ERROR_ThreadCannotWaintOnItselfe;
//if(this->privateData->data->threadData->threadFunctionLock.try_lock_for(std::chrono::milliseconds(msec)))
// this->privateData->data->threadData->threadFunctionLock.unlock();
return OYSTER_THREAD_ERROR_SUCCESS;
}
OYSTER_THREAD_ERROR OysterThread::Swap(const OysterThread* other)
{
this->privateData->data->workerThread.swap(other->privateData->data->workerThread);
return OYSTER_THREAD_ERROR_SUCCESS;
}
void OysterThread::SetPriority(OYSTER_THREAD_PRIORITY priority)
{
this->privateData->data->threadData->prio = priority;
}
bool OysterThread::IsActive()
{
if (this->privateData->data->threadData->state == OYSTER_THREAD_STATE_NORMAL)
return true;
return false;
}
bool OysterThread::IsCreated() const
{
if(!privateData->data) return false;
return privateData->data->isCreated;
}