11 lines
295 B
C++
11 lines
295 B
C++
#include "GameClientState.h"
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using namespace DanBias::Client;
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using namespace ::Oyster::Network;
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GameClientState::GameClientState() {}
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GameClientState::~GameClientState() {}
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void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
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{ /* do nothing */ } |