130 lines
2.7 KiB
C++
130 lines
2.7 KiB
C++
///////////////////////
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// Sam Svensson 2013 //
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///////////////////////
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#ifndef MISC_EVENT_BUTTON_H
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#define MISC_EVENT_BUTTON_H
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#include "../../Input/L_inputClass.h"
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namespace Oyster
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{
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namespace Event
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{
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template <typename owner>
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class EventButton
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{
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public:
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struct ButtonEvent
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{
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IEventButton::ButtonState state;
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EventButton<owner> &sender;
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owner owner;
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};
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struct PrivData
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{
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static unsigned int currID;
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unsigned int ID;
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owner owner;
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void (*EventFunc)( ButtonEvent e );
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};
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PrivData privData;
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public:
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EventButton();
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EventButton(owner owner);
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EventButton(void (*EventFunc)( ButtonEvent e));
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EventButton(void (*EventFunc)( ButtonEvent e), owner owner);
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~EventButton();
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void CheckCollision(InputClass *input);
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void SendEvent(IEventButton::ButtonState state);
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void SetEventFunc(void (*EventFunc)( ButtonEvent e )); //?
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unsigned int GetID();
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};
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template <typename owner>
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unsigned int EventButton<owner>::PrivData::currID = 0;
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template <typename owner>
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EventButton<owner>::EventButton()
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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this->privData.owner = NULL;
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this->privData.EventFunc = NULL;
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}
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template <typename owner>
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EventButton<owner>::EventButton(owner owner)
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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this->privData.owner = owner;
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this->privData.EventFunc = NULL;
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}
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template <typename owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e))
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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//this->privData.owner = NULL;
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this->privData.EventFunc = EventFunc;
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}
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template <typename owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e), owner owner)
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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this->privData.owner = owner;
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this->privData.EventFunc = EventFunc;
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}
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template <typename owner>
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EventButton<owner>::~EventButton()
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{
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}
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template <typename owner>
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void EventButton<owner>::CheckCollision(InputClass *input)
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{
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//??????????????? TODO: everything
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SendEvent(Button_Smashed);
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}
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template <typename owner>
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void EventButton<owner>::SendEvent(IEventButton::ButtonState state)
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{
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ButtonEvent event;
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event.state = state;
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event.sender = this;
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event.owner = privData.owner;
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privData.EventFunc(event);
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}
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template <typename owner>
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void EventButton<owner>::SetEventFunc(void (*EventFunc)( ButtonEvent e ))
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{
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this->privData.EventFunc = EventFunc;
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}
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template <typename owner>
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unsigned int EventButton<owner>::GetID()
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{
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return this->privData.ID;
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}
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}
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}
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#endif |