Danbias/Code/Misc/EventHandler/EventButtonCollection.h

52 lines
924 B
C++

#ifndef EVENT_BUTTON_COLLECTION_H
#define EVENT_BUTTON_COLLECTION_H
#include "../../Input/L_inputClass.h"
#include "IEventButton.h"
#include "EventButton.h"
#include <vector>
namespace Oyster
{
namespace Event
{
enum EventCollectionState
{
EventCollectionState_Disabled,
EventCollectionState_Enabled,
EventCollectionState_Count,
EventCollectionState_Unknown = -1,
};
class EventButtonCollection
{
public:
EventButtonCollection();
~EventButtonCollection();
void Update(InputClass* inputObject);
template <class Owner>
void AddButton(Owner a);
template <class Owner>
EventButton<Owner>& CreateButton();
EventCollectionState GetState() const;
void SetState(const EventCollectionState state);
//Clear all buttons and reset the state.
void Clear();
private:
std::vector<IEventButton*> buttons;
EventCollectionState collectionState;
};
}
}
#endif