Danbias/Code/Physics/GamePhysics
Dander7BD 96cb865242 Merge remote-tracking branch 'origin/New-inputsystem' into PlayerRunEdits
Conflicts:
	Code/Game/GameClient/GameClientState/GameState.cpp
	Code/Game/GameClient/GameClientState/GamingUI.cpp
	Code/Game/GameLogic/GameAPI.h
	Code/Game/GameLogic/Player.cpp
	Code/Game/GameLogic/Player.h
	Code/Game/GameServer/GameSession.h
	Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
	Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp
	Code/Physics/GamePhysics/Implementation/SimpleRigidBody.h
2014-02-27 11:18:16 +01:00
..
Implementation Merge remote-tracking branch 'origin/New-inputsystem' into PlayerRunEdits 2014-02-27 11:18:16 +01:00
GamePhysics.vcxproj Added pre support for loading mesh shapes 2014-02-18 10:12:21 +01:00
GamePhysics.vcxproj.user Major cleanup 2014-02-17 10:38:11 +01:00
PhysicsAPI.h Added early triangle collisions 2014-02-27 10:31:12 +01:00
PhysicsStructs-Impl.h Added ability to get previous velocity for rigid bodies 2014-02-21 09:54:32 +01:00
PhysicsStructs.h Added ability to get previous velocity for rigid bodies 2014-02-21 09:54:32 +01:00