33 lines
417 B
C++
33 lines
417 B
C++
#pragma once
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#ifndef Mesh_h
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#define Mesh_h
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//#include "../Engine.h"
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//#include "..\Core\CoreIncludes.h"
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//#include "..\Core\Buffer.h"
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#include "OysterMath.h"
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//#include "ICollideable.h"
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#include "ModelInfo.h"
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using namespace Oyster::Math;
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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struct Model
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{
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ModelInfo* info;
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Float4x4 *World;
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bool Visible;
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};
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}
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};
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};
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#endif |