33 lines
554 B
C++
33 lines
554 B
C++
#pragma once
|
|
|
|
#include "..\..\Core\Core.h"
|
|
#include "..\Preparations\Preparations.h"
|
|
#include "..\..\Model\Model.h"
|
|
|
|
namespace Oyster
|
|
{
|
|
namespace Graphics
|
|
{
|
|
namespace Render
|
|
{
|
|
namespace Rendering
|
|
{
|
|
class Basic
|
|
{
|
|
public:
|
|
class Resources
|
|
{
|
|
static Core::ShaderManager::ShaderEffect se;
|
|
|
|
static void Init();
|
|
};
|
|
|
|
|
|
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection);
|
|
static void RenderScene(Model* models, int count);
|
|
static void EndFrame();
|
|
};
|
|
}
|
|
}
|
|
}
|
|
} |