.. |
CollisionManager.cpp
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
CollisionManager.h
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
DynamicObject.cpp
|
GL: debug fix
|
2013-11-26 11:32:00 +01:00 |
DynamicObject.h
|
GL: debug fix
|
2013-11-26 11:32:00 +01:00 |
Game.cpp
|
GL test main project: Drawing a object
|
2013-11-21 12:05:39 +01:00 |
Game.h
|
added collisionManager
|
2013-11-26 09:19:59 +01:00 |
GameLogic.vcxproj
|
Merge branch 'GameLogicBranch' of https://github.com/dean11/Danbias into GameLogicBranch
|
2013-11-26 09:17:25 +01:00 |
GameLogic.vcxproj.filters
|
reference manager for physics communication
|
2013-11-25 12:52:07 +01:00 |
GameMode.cpp
|
added GameMode class to level
|
2013-11-26 08:56:31 +01:00 |
GameMode.h
|
added GameMode class to level
|
2013-11-26 08:56:31 +01:00 |
IGame.cpp
|
test with physics dll
|
2013-11-25 11:49:40 +01:00 |
IGame.h
|
game_dll_usage
|
2013-11-25 12:36:25 +01:00 |
Level.cpp
|
added level and player
|
2013-11-19 11:07:14 +01:00 |
Level.h
|
added GameMode class to level
|
2013-11-26 08:56:31 +01:00 |
Object.cpp
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
Object.h
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
Player.cpp
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
Player.h
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
RefManager.cpp
|
added collisionManager
|
2013-11-26 09:19:59 +01:00 |
RefManager.h
|
lite saker + debug fönster
|
2013-11-26 11:30:49 +01:00 |
StaticObject.cpp
|
merged with wapon, static and dynamic
|
2013-11-20 16:01:39 +01:00 |
StaticObject.h
|
split worldObject into dynamic and static types
|
2013-11-20 14:25:37 +01:00 |
TestGLMain.cpp
|
GL: debug fix
|
2013-11-26 11:32:00 +01:00 |
Weapon.cpp
|
added weapon and connected it to player
|
2013-11-20 14:18:31 +01:00 |
Weapon.h
|
added weapon and connected it to player
|
2013-11-20 14:18:31 +01:00 |