Danbias/Code/OysterMath
Dander7BD 73e9629832 Removed incorrect Quaternion to AngAxis conversion
use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D
instead
2014-02-14 15:33:17 +01:00
..
LinearMath.h Removed incorrect Quaternion to AngAxis conversion 2014-02-14 15:33:17 +01:00
Matrix.h Vector::PiecewiseMultiplicationAdd 2014-01-23 18:34:48 +01:00
OysterMath.cpp Removed incorrect Quaternion to AngAxis conversion 2014-02-14 15:33:17 +01:00
OysterMath.h Removed incorrect Quaternion to AngAxis conversion 2014-02-14 15:33:17 +01:00
OysterMath.vcxproj Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
OysterMath.vcxproj.filters Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
OysterMath.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
Quaternion.h RigidBody improved and Gimbal lock proofed 2013-12-20 12:08:25 +01:00
Vector.h Vector::PiecewiseMultiplicationAdd 2014-01-23 18:34:48 +01:00