26 lines
521 B
C++
26 lines
521 B
C++
//////////////////////////////////////////////////
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//Created by Erik of the GameLogic team
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//////////////////////////////////////////////////
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#ifndef ATTATCHMENTSOCKET_H
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#define ATTATCHMENTSOCKET_H
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#include "IAttatchment.h"
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namespace GameLogic
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{
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class AttatchmentSocket
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{
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public:
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AttatchmentSocket(void);
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~AttatchmentSocket(void);
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IAttatchment* GetAttatchment();
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void SetAttatchment(IAttatchment *attatchment);
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void RemoveAttatchment();
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private:
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struct PrivateData;
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PrivateData *myData;
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};
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}
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#endif |