26 lines
992 B
C++
26 lines
992 B
C++
#ifndef COLLISIONMANAGER_H
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#define COLLISIONMANAGER_H
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#include "Object.h"
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#include "PhysicsAPI.h"
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namespace GameLogic
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{
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class CollisionManager
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{
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public:
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//these are the main collision functions
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//typedef SubscriptMessage (*EventAction_Collision)( const ICustomBody *proto, const ICustomBody *deuter );
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static Oyster::Physics::ICustomBody::SubscriptMessage PlayerCollision(const Oyster::Physics::ICustomBody *rigidBodyPlayer, const Oyster::Physics::ICustomBody *obj);
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static Oyster::Physics::ICustomBody::SubscriptMessage BoxCollision(const Oyster::Physics::ICustomBody *rigidBodyBox, const Oyster::Physics::ICustomBody *obj);
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static Oyster::Physics::ICustomBody::SubscriptMessage LevelCollision(const Oyster::Physics::ICustomBody *rigidBodyLevel, const Oyster::Physics::ICustomBody *obj);
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//these are the specific collision case functions
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//void PlayerVBox(Player &player, DynamicObject &box);
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//void BoxVBox(DynamicObject &box1, DynamicObject &box2);
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};
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}
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#endif |