38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef OYSTER_COLLISION_3D_LINE_H
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#define OYSTER_COLLISION_3D_LINE_H
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#include "OysterMath.h"
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#include "ICollideable.h"
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#include "Ray.h"
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namespace Oyster { namespace Collision3D
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{
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class Line : public ICollideable
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{
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public:
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union
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{
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struct { class Ray ray; ::Oyster::Math::Float length; };
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char byte[sizeof(class Ray) + sizeof(::Oyster::Math::Float)];
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};
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Line( );
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Line( const class Ray &ray, const ::Oyster::Math::Float &length );
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Line( const ::Oyster::Math::Float3 &origin, const ::Oyster::Math::Float3 &normalizedDirection, const ::Oyster::Math::Float &length );
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virtual ~Line( );
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Line & operator = ( const Line &line );
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virtual ::Utility::DynamicMemory::UniquePointer<ICollideable> Clone( ) const;
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bool Intersects( const ICollideable &target ) const;
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bool Intersects( const ICollideable &target, ::Oyster::Math::Float4 &worldPointOfContact ) const;
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bool Contains( const ICollideable &target ) const;
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};
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} }
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#endif |