Danbias/Code/GameLogic/CollisionManager.cpp

47 lines
877 B
C++

#include "CollisionManager.h"
namespace GameLogic
{
namespace CollisionManager
{
void ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2)
{
//Object *realObj1 = refManager.GetMap(obj1);
//Object *realObj2 = refManager.GetMap(obj2);
//
//switch(realObj1->GetType())
//{
//case Object::OBJECT_TYPE_PLAYER:
// if (realObj2->GetType() == Object::OBJECT_TYPE_BOX )
// {
//CollisionManager::PlayerVBox(*((Player*)realObj1),*((DynamicObject*)realObj2));
// }
// break;
//case Object::OBJECT_TYPE_BOX:
// if (realObj2->GetType() == Object::OBJECT_TYPE_PLAYER)
// {
// CollisionManager::PlayerVBox(*((Player*)realObj2),*((DynamicObject*)realObj1));
// }
// break;
//}
}
void PlayerVBox(Player &player, DynamicObject &box)
{
//spela ljud? ta skada? etc etc
}
}
}