20 lines
406 B
C++
20 lines
406 B
C++
#ifndef COLLISIONMANAGER_H
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#define COLLISIONMANAGER_H
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#include "Object.h"
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#include "PhysicsAPI.h"
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namespace GameLogic
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{
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class CollisionManager
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{
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public:
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//put general collision functions here that are not part of a specific object
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static Oyster::Physics::ICustomBody::SubscriptMessage IgnoreCollision(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody *obj);
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};
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}
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#endif |