Danbias/Code/GameLogic/DynamicObject.cpp

20 lines
271 B
C++

#include "DynamicObject.h"
using namespace GameLogic;
using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
DynamicObject::DynamicObject(void)
:Object()
{
}
DynamicObject::~DynamicObject(void)
{
}
void DynamicObject::Update()
{
//update object
}