Danbias/Code/GameLogic/Player.cpp

57 lines
871 B
C++

#include "Player.h"
#include "OysterMath.h"
using namespace GameLogic;
using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
Player::Player(void)
:Object()
{
life = 100;
}
Player::~Player(void)
{
delete this->rigidBody;
}
void Player::Update(keyInput keyPressed)
{
if(keyPressed != keyInput_none)
{
Move();
if(keyPressed == keyInput_A)
{
Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x -= 0.1;
rigidBody->SetCenter(pos);
}
if(keyPressed == keyInput_D)
{
Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x += 0.1;
rigidBody->SetCenter(pos);
}
}
}
void Player::Move()
{
//API::Instance().Update();
/*Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x += 0.1;
rigidBody->SetCenter(pos);*/
//API::Instance().SetCenter(rigidBody, pos);
}
void Player::Shoot()
{
}