Danbias/Code/OysterGraphics/OysterGraphics.vcxproj.filters

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\PixelGatherData.hlsl" />
<FxCompile Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\VertexGatherData.hlsl" />
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Core\Buffer.cpp" />
<ClCompile Include="Core\Core.cpp" />
<ClCompile Include="Core\Init.cpp" />
<ClCompile Include="Core\ShaderManager.cpp" />
<ClCompile Include="DllInterfaces\GFXAPI.cpp" />
<ClCompile Include="FileLoader\ObjReader.cpp" />
<ClCompile Include="FileLoader\TextureLoader.cpp" />
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
<ClCompile Include="Render\Resources\Resources.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\Dx11Includes.h" />
<ClInclude Include="DllInterfaces\GFXAPI.h" />
<ClInclude Include="FileLoader\ObjReader.h" />
<ClInclude Include="FileLoader\TextureLoader.h" />
<ClInclude Include="Model\Model.h" />
<ClInclude Include="Model\ModelInfo.h" />
<ClInclude Include="Render\Preparations\Preparations.h" />
<ClInclude Include="Render\Rendering\Render.h" />
<ClInclude Include="Definitions\GraphicalDefinition.h" />
<ClInclude Include="Render\Resources\Resources.h" />
</ItemGroup>
<ItemGroup>
<None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
<None Include="OysterGraphics.vcxproj.filters.orig" />
<None Include="OysterGraphics.vcxproj.orig" />
</ItemGroup>
</Project>