87 lines
3.8 KiB
C
87 lines
3.8 KiB
C
/////////////////////////////////////////////////////////////////////
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// Created 2013 by:
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// [Dennis Andersen], [Linda Andersson]
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/////////////////////////////////////////////////////////////////////
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#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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#define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
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/***********************************/
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/********* RESERVERD PROTOCOLS ***************************************************************************************************/
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/********** [ 0 - 99 ] *********/
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#define protocol_RESERVED_MIN 0
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#define protocol_RESERVED_MAX 99
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/***********************************/
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/********* GENERAL PROTOCOLS ***************************************************************************************************/
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/***********[ 100 - 199 ]***********/
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#define protocol_GeneralMIN 100
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#define protocol_General_Status 100
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#define protocol_General_Text 101
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#define protocol_GeneralMAX 199
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/***********************************/
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/********* LOBBY PROTOCOLS ***************************************************************************************************/
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/***********[ 200 - 299 ]***********/
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#define protocol_LobbyMIN 200
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#define protocol_Lobby_CreateGame 200
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#define protocol_Lobby_StartGame 201
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#define protocol_Lobby_JoinGame 202
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#define protocol_Lobby_Login 203
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#define protocol_Lobby_Refresh 204
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#define protocol_Lobby_ClientData 205
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#define protocol_Lobby_GameData 206
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#define protocol_Lobby_QuerryGameType 207
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#define protocol_Lobby_ClientReadyState 208
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#define protocol_LobbyMAX 299
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/***********************************/
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/********* GAMEPLAY PROTOCOLS ***************************************************************************************************/
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/***********[ 300 - 399 ]***********/
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#define protocol_GameplayMIN 300
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#define protocol_Gameplay_PlayerMovementRight 300
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#define protocol_Gameplay_PlayerMovementLeft 301
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#define protocol_Gameplay_PlayerMovementForward 302
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#define protocol_Gameplay_PlayerMovementBackward 303
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#define protocol_Gameplay_PlayerLeftTurn 304
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#define protocol_Gameplay_PlayerChangeWeapon 305
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#define protocol_Gameplay_PlayerShot 306
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#define protocol_Gameplay_PlayerJump 307
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#define protocol_Gameplay_ObjectPickup 350
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#define protocol_Gameplay_ObjectDamage 351
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#define protocol_Gameplay_ObjectHealthStatus 352
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#define protocol_Gameplay_ObjectPosition 353
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#define protocol_Gameplay_ObjectScale 354
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#define protocol_Gameplay_ObjectRotation 355
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#define protocol_Gameplay_ObjectPositionRotation 356
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#define protocol_Gameplay_ObjectEnabled 357
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#define protocol_Gameplay_ObjectDisabled 358
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#define protocol_Gameplay_ObjectCreate 359
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#define protocol_Gameplay_ObjectDelete 360
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#define protocol_Gameplay_ObjectCreatePlayer 361
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#define protocol_Gameplay_ObjectJoinTeam 362
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#define protocol_Gameplay_ObjectLeaveTeam 363
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#define protocol_Gameplay_ObjectWeaponCooldown 364
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#define protocol_Gameplay_ObjectWeaponEnergy 365
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#define protocol_Gameplay_ObjectRespawn 366
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#define protocol_Gameplay_ObjectDie 367
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#define protocol_Gameplay_ObjectDisconnectPlayer 368
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#define protocol_Gameplay_ObjectAction 369
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#define protocol_GameplayMAX 399
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/************************************/
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/*********** PROTOCOL MACROS ***************************************************************************************************/
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/************************************/
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inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
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inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
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inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
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#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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