202 lines
4.0 KiB
C++
202 lines
4.0 KiB
C++
#include "Buffer.h"
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#include "Core.h"
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using namespace Oyster;
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Buffer::Buffer()
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{
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mBuffer = NULL;
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}
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Buffer::~Buffer()
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{
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SAFE_RELEASE(mBuffer);
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}
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HRESULT Buffer::Apply(UINT32 misc) const
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{
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HRESULT hr = S_OK;
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switch(mType)
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{
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case VERTEX_BUFFER:
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{
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UINT32 vertexSize = mElementSize;
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UINT32 offset = 0;
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Oyster::Core::DeviceContext->IASetVertexBuffers(misc, 1, &mBuffer, &vertexSize, &offset );
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}
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break;
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case INDEX_BUFFER:
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{
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Oyster::Core::DeviceContext->IASetIndexBuffer(mBuffer, DXGI_FORMAT_R32_UINT, 0);
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}
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break;
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case CONSTANT_BUFFER_VS:
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{
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Oyster::Core::DeviceContext->VSSetConstantBuffers(misc, 1, &mBuffer);
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}
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break;
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case CONSTANT_BUFFER_GS:
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{
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Oyster::Core::DeviceContext->GSSetConstantBuffers(misc, 1, &mBuffer);
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}
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break;
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case CONSTANT_BUFFER_PS:
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{
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Oyster::Core::DeviceContext->PSSetConstantBuffers(misc, 1, &mBuffer);
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}
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break;
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case CONSTANT_BUFFER_CS:
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{
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Oyster::Core::DeviceContext->CSSetConstantBuffers(misc,1,&mBuffer);
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}
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break;
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default:
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hr = E_FAIL;
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break;
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};
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return hr;
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}
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HRESULT Buffer::Init(const BUFFER_INIT_DESC& initDesc)
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{
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D3D11_BUFFER_DESC bufferDesc;
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mType = initDesc.Type;
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switch(mType)
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{
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case VERTEX_BUFFER:
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{
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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if(initDesc.Usage == BUFFER_STREAM_OUT_TARGET)
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bufferDesc.BindFlags |= D3D11_BIND_STREAM_OUTPUT;
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}
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break;
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case INDEX_BUFFER:
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{
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bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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}
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break;
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case STRUCTURED_BUFFER:
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{
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bufferDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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}
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break;
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case CONSTANT_BUFFER_CS:
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case CONSTANT_BUFFER_VS:
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case CONSTANT_BUFFER_GS:
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case CONSTANT_BUFFER_PS:
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{
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bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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}
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break;
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default:
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return E_FAIL;
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break;
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};
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mUsage = initDesc.Usage;
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mElementSize = initDesc.ElementSize;
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mElementCount = initDesc.NumElements;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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if(mUsage == BUFFER_CPU_READ)
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{
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_READ;
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}
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else if(mUsage == BUFFER_CPU_WRITE)
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{
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
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}
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else if(mUsage == BUFFER_CPU_WRITE_DISCARD)
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{
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
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}
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//Desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufferDesc.MiscFlags = 0;
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bufferDesc.ByteWidth = initDesc.NumElements * initDesc.ElementSize;
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bufferDesc.StructureByteStride=0;
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if(mType== STRUCTURED_BUFFER)
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{
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bufferDesc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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bufferDesc.StructureByteStride=initDesc.ElementSize;
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}
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//set at least 16 bytes
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if(bufferDesc.ByteWidth < 16)
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bufferDesc.ByteWidth = 16;
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HRESULT hr = S_OK;
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if(initDesc.InitData)
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{
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = initDesc.InitData;
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data.SysMemPitch=0;
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data.SysMemSlicePitch = 0;
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hr = Oyster::Core::Device->CreateBuffer(&bufferDesc, &data, &mBuffer);
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}
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else
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{
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hr = Oyster::Core::Device->CreateBuffer(&bufferDesc, NULL, &mBuffer);
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}
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if(FAILED(hr))
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{
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MessageBox(NULL, "Unable to create buffer.", "Slenda Error", MB_ICONERROR | MB_OK);
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}
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return hr;
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}
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void* Buffer::Map()
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{
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void* ret = NULL;
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if(mUsage == BUFFER_CPU_WRITE || mUsage == BUFFER_CPU_READ || mUsage == BUFFER_CPU_WRITE_DISCARD)
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{
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D3D11_MAPPED_SUBRESOURCE MappedResource;
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UINT32 mapType = 0;
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if(mUsage == BUFFER_CPU_READ) mapType = D3D11_MAP_READ;
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else if(mUsage == BUFFER_CPU_WRITE) mapType = D3D11_MAP_WRITE;
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else if(mUsage == BUFFER_CPU_WRITE_DISCARD) mapType = D3D11_MAP_WRITE_DISCARD;
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HRESULT hr = S_OK;
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if(FAILED(hr = Oyster::Core::DeviceContext->Map(
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mBuffer,
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0,
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(D3D11_MAP)mapType,
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0,
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&MappedResource)))
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{
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ret = NULL;
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}
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else
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{
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ret = MappedResource.pData;
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}
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}
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return ret;
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}
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void Buffer::Unmap()
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{
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Oyster::Core::DeviceContext->Unmap( mBuffer, 0 );
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}
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Buffer::operator ID3D11Buffer *()
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{
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return this->mBuffer;
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}
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Buffer::operator const ID3D11Buffer *() const
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{
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return this->mBuffer;
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} |