29 lines
438 B
C++
29 lines
438 B
C++
#pragma once
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#ifndef MODELINFO_h
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#define MODELINFO_h
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//#include "../Engine.h"
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#include "..\Core\CoreIncludes.h"
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#include "..\Core\Buffer.h"
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//#include "OysterMath.h"
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//#include "ICollideable.h"
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using namespace Oyster::Math;
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namespace Oyster
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{
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namespace Render
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{
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struct ModelInfo
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{
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std::vector<ID3D11ShaderResourceView*> Material;
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Oyster::Buffer Vertices,Indecies;
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bool Indexed;
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int VertexCount;
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};
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};
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};
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#endif |