39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef OYSTER_COLLISION_LINE_H
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#define OYSTER_COLLISION_LINE_H
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#include "OysterMath.h"
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#include "ICollideable.h"
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#include "Ray.h"
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namespace Oyster { namespace Collision
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{
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class Line : public ICollideable
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{
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public:
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union
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{
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struct { class Ray ray; ::Oyster::Math::Float length; };
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char byte[sizeof(class Ray) + sizeof(::Oyster::Math::Float)];
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};
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Line( );
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Line( const Line &line );
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Line( const class Ray &ray, const ::Oyster::Math::Float &length );
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Line( const ::Oyster::Math::Float3 &origin, const ::Oyster::Math::Float3 &normalizedDirection, const ::Oyster::Math::Float &length );
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~Line( );
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Line & operator = ( const Line &line );
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ICollideable* clone( ) const;
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bool Intersects( const ICollideable *target ) const;
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bool Contains( const ICollideable *target ) const;
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ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
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};
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} }
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#endif |