51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////
|
|
// Created by Dan Andersson 2013
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
#include "Point.h"
|
|
#include "Collision.h"
|
|
|
|
using namespace ::Oyster::Collision;
|
|
using namespace ::Oyster::Math;
|
|
|
|
Point::Point( ) : ICollideable(ICollideable::Point), position() {}
|
|
Point::Point( const Point &point ) : ICollideable(ICollideable::Point), position(point.position) {}
|
|
Point::Point( const Float3 &pos ) : ICollideable(ICollideable::Point), position(pos) {}
|
|
Point::~Point( ) { /*Nothing needs to be done here*/ }
|
|
|
|
Point & Point::operator = ( const Point &point )
|
|
{
|
|
this->position = point.position;
|
|
return *this;
|
|
}
|
|
|
|
ICollideable* Point::clone( ) const
|
|
{ return new Point( *this ); }
|
|
|
|
bool Point::Intersects( const ICollideable *target ) const
|
|
{
|
|
switch( target->type )
|
|
{
|
|
case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target );
|
|
case ICollideable::Ray: return Utility::intersect( *(Collision::Ray*)target, *this, ((Collision::Ray*)target)->collisionDistance );
|
|
case ICollideable::Sphere: Utility::intersect( *(Collision::Sphere*)target, *this );
|
|
case ICollideable::Plane: return Utility::intersect( *(Collision::Plane*)target, *this );
|
|
case ICollideable::Triangle: return false; // TODO
|
|
case ICollideable::BoxAxisAligned: return Utility::intersect( *(Collision::BoxAxisAligned*)target, *this );
|
|
case ICollideable::Box: return Utility::intersect( *(Collision::Box*)target, *this );
|
|
case ICollideable::Frustrum: return false; // TODO
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
bool Point::Contains( const ICollideable *target ) const
|
|
{
|
|
switch( target->type )
|
|
{
|
|
case ICollideable::Point: return Utility::intersect( *this, *(Collision::Point*)target );
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
ICollideable::State Point::Advanced( const ICollideable *target ) const
|
|
{ return ICollideable::Missed; } //Not supported returns 0
|