70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef DANBIAS_CLIENT_BUTTON_RECTANGLE_H
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#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
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#include "EventButtonGUI.h"
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#include <iostream>
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//Only for testing because we don't have any other input
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#include "../WindowManager/WindowShell.h"
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namespace DanBias
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{
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namespace Client
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{
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template <typename Owner>
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class ButtonRectangle : public EventButtonGUI<Owner>
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{
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public:
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ButtonRectangle()
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: EventButtonGUI(), width(0), height(0)
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
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{}
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virtual ~ButtonRectangle()
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{}
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//Circle vs point collision
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bool Collision(Oyster::Event::MouseInput& input)
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{
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//Should come from the InputClass
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float xMouse = input.x, yMouse = input.y;
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float widthTemp = pos.x - size.x * 0.5f;
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float widthTemp2 = pos.x + size.x * 0.5f;
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float heightTemp = pos.y - size.y * 0.5f;
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float heightTemp2 = pos.y + size.y * 0.5f;
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//std::cout << p.x << ' ' << p.y << ' ' << widthTemp << ' ' << heightTemp << std::endl;
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if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
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yMouse >= heightTemp && yMouse <= heightTemp2)
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{
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return true;
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}
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return false;
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}
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protected:
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};
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}
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}
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#endif |