37 lines
938 B
C++
37 lines
938 B
C++
#ifndef DANBIAS_CLIENT_GAMESTATE_H
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#define DANBIAS_CLIENT_GAMESTATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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#include <string>
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namespace DanBias { namespace Client
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{
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class GameState : public GameClientState
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{
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public:
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enum gameStateState
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{
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gameStateState_loading,
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gameStateState_playing,
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gameStateState_end,
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};
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GameState(void);
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~GameState(void);
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bool Init( SharedStateContent &shared );
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GameClientState::ClientState Update( float deltaTime ) override;
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void InitiatePlayer( int id, std::wstring modelName, Oyster::Math::Float4x4 world );
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void ReadKeyInput();
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bool Render()override;
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bool Release()override;
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void ChangeState( ClientState next );
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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private:
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struct MyData;
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::Utility::DynamicMemory::UniquePointer<MyData> privData;
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};
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} }
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#endif |