110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUARD_RAW_INPUT_H
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#define INCLUDE_GUARD_RAW_INPUT_H
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#include "..\InputManager.h"
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#include "Win32Keyboard.h"
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#include "Win32Mouse.h"
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#include <vector>
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#include <Windows.h>
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#include <map>
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/**
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* TODO:
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* 1. Cordinate system
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* 1.1. Pixel cordinates
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* 1.2. 0 - 1 cordinate
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* 1.3. Origo in middle of the screen ( -1 to 1 )
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*/
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//RIDEV_INPUTSINK to receive all keyboard input regardless of focus
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//dx = +2*(x/w) -1
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//dx = -2*(y/h) +1
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namespace Input
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{
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enum RawInput_Usage
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{
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RawInput_Usage_pointer = 1,
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RawInput_Usage_mouse = 2,
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RawInput_Usage_joystick = 4,
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RawInput_Usage_gamepad = 5,
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RawInput_Usage_keyboard = 6,
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RawInput_Usage_keypad = 7,
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RawInput_Usage_multiAxisController = 8,
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RawInput_Usage_TabletPCcontrols = 9,
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};
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class Win32Input :public InputManager
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{
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// private:
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// SubscribeList<INPUT_CALLBACK, const InputData*>* _procInput;
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//
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// bool _enabled;
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// bool _mouseEnabled;
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// bool _KeyboardEnabled;
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// bool _exclusive;
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// List<RawInputDeviceInstance> _deviceList;
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//
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// List<InputData> _mouseInput;
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// List<InputData> _keyboardInput;
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//
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// HHOOK _msgHook;
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//
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// private:
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// Win32Input ();
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// ~Win32Input ();
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//
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// bool _addDevice (const RAWINPUTDEVICE* k, const int& count);
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// RAWINPUT*_TranslateRawInput (LPARAM l);
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// void _proccessRawMouseData (RAWMOUSE&);
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// void _proccessRawKeyboardData (RAWKEYBOARD&);
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//
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// static LRESULT CALLBACK WM_INPUT_TRANSLATE (int nCode, WPARAM wParam, LPARAM lParam);
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//
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// public:
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//
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// static Win32Input* Self ();
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// static void Destroy ();
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//
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// const wchar_t* Input_GetError () const;
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//
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// bool Input_AddDevice (IN const HWND& targetApplication);
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// bool Input_AddDevice (IN const RAWINPUTDEVICE*, IN const int&);
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//
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// void Input_Subscribe (IN INPUT_CALLBACK fnc);
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// void Input_Unsubscribe (IN INPUT_CALLBACK fnc);
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//
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// void Input_Disable ();
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// void Input_Enable ();
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public:
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Win32Input();
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virtual~Win32Input();
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InputObject* CreateDevice(const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication) override;
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void ToggleInputSystem(bool enable) override;
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void Destroy() override;
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private:
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std::vector<Win32Keyboard*> keyboard;
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std::vector<Win32Mouse*> mouse;
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bool enabled;
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bool exclusive;
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HWND targetHwin;
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private:
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static Win32Input* instance;
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static void RawInputParser(HWND h, LPARAM l);
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static LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
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static void WindowActivate(bool activate);
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};
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}
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#endif
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