Danbias/GamePhysics/Include/PhysicsAPI.h

36 lines
340 B
C++

#ifndef PHYSICS_API_H
#define PHYSICS_API_H
#include "OysterMath.h"
namespace Oyster
{
namespace Physics
{
class API;
class IRigidBody;
class IParticle;
class API
{
public:
static API & Instance();
};
class IRigidBody
{
public:
};
class IParticle
{
public:
};
}
namespace Collision
{}
}
#endif