Danbias/Code/Game/GameClient/GameClientState/LanMenuState.h

33 lines
692 B
C++

#ifndef LAN_MENU_STATE_H
#define LAN_MENU_STATE_H
#include "GameClientState.h"
#include "OysterMath.h"
namespace DanBias
{
namespace Client
{
class LanMenuState : public GameClientState
{
public:
LanMenuState();
virtual ~LanMenuState();
bool Init( SharedStateContent &shared );
virtual ClientState Update( float deltaTime );
virtual bool Render();
virtual bool Release();
void ChangeState( ClientState next );
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
};
}
}
#endif