214 lines
3.5 KiB
C++
214 lines
3.5 KiB
C++
#ifndef THREAD_SAFE_QUEUE_H
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#define THREAD_SAFE_QUEUE_H
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////////////////////////////////////////////
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// Thread safe queue implemented
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// with single linked list and template.
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// uses mutex to lock the queue
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// otherwise its a standard queue
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// Created by Sam Svensson 2013
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/////////////////////////////////////////////
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#include "IQueue.h"
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#include "Thread/OysterMutex.h"
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namespace Oyster
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{
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namespace Queue
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{
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template <typename Type>
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class ThreadSafeQueue : public IQueue<Type>
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{
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public:
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ThreadSafeQueue<Type>();
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virtual ~ThreadSafeQueue<Type>();
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virtual void Push( Type item );
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virtual Type Pop();
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virtual Type Front();
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virtual Type Back();
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virtual int Size();
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virtual bool IsEmpty();
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virtual void Swap( IQueue<Type> &queue );
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private:
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class Node
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{
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public:
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Type item;
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Node *next;
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Node(Type item){ this->item = item; this->next = NULL; };
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~Node() {};
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};
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Node *front;
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Node *back;
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int nrOfNodes;
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OysterMutex mutex;
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};
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//----------------------------------------------
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//implemented template functions
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//----------------------------------------------
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template < typename Type >
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ThreadSafeQueue<Type>::ThreadSafeQueue()
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{
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this->front = NULL;
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this->back = NULL;
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this->nrOfNodes = 0;
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}
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template < typename Type >
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ThreadSafeQueue<Type>::~ThreadSafeQueue()
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{
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this->mutex.LockMutex();
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if(this->front != NULL)
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{
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Node *destroyer;
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Node *walker = this->front;
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for(int i = 0; i < this->nrOfNodes; i++)
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{
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destroyer = walker;
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walker = walker->next;
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delete destroyer;
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}
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this->front = NULL;
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this->back = NULL;
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}
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this->mutex.UnlockMutex();
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}
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template < typename Type >
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void ThreadSafeQueue<Type>::Push(Type item)
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{
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mutex.LockMutex();
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Node *e = new Node(item);
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if(this->front != NULL)
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{
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this->back->next = e;
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this->back = e;
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}
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else
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{
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this->front = e;
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this->back = e;
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}
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this->nrOfNodes++;
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mutex.UnlockMutex();
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}
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template < typename Type >
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Type ThreadSafeQueue<Type>::Pop()
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{
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mutex.LockMutex();
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Type item = this->front->item;
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Node *destroyer = this->front;
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this->front = front->next;
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delete destroyer;
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this->nrOfNodes--;
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if(nrOfNodes == 0)
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{
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this->front = NULL;
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this->back = NULL;
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}
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mutex.UnlockMutex();
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return item;
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}
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template < typename Type >
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Type ThreadSafeQueue<Type>::Front()
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{
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mutex.LockMutex();
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Type temp = this->front->item;
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mutex.UnlockMutex();
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return temp;
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}
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template < typename Type >
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Type ThreadSafeQueue<Type>::Back()
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{
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mutex.LockMutex();
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Type temp = this->back->item;
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mutex.UnlockMutex();
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return temp;
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}
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template < typename Type >
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int ThreadSafeQueue<Type>::Size()
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{
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mutex.LockMutex();
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int size = this->nrOfNodes;
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mutex.UnlockMutex();
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return size;
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}
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template < typename Type >
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bool ThreadSafeQueue<Type>::IsEmpty()
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{
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mutex.LockMutex();
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if(nrOfNodes == 0 || this->front == NULL)
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{
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mutex.UnlockMutex();
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return true;
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}
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else
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{
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mutex.UnlockMutex();
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}
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return false;
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}
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template < typename Type >
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void ThreadSafeQueue<Type>::Swap(IQueue<Type> &queue )
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{
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mutex.LockMutex();
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int prevNrOfNodes = this->nrOfNodes;
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int size = queue.Size();
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for(int i = 0; i < size; i++)
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{
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this->Push(queue.Pop());
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}
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for(int i = 0; i < prevNrOfNodes; i++)
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{
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queue.Push(this->Pop());
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}
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mutex.UnlockMutex();
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}
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}
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}
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#endif
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