Danbias/Code/OysterGraphics/Resourses/GraphicsDefinitions.h

34 lines
617 B
C++

#pragma once
#include "..\EngineIncludes.h"
namespace Oyster
{
namespace Resources
{
namespace BufferDefinitions
{
struct LightStructureBuffer
{
::Oyster::Math::Float4x4 viewMatrix, projectionMatrix;
::LinearAlgebra::Vector3<unsigned int> numDispatches;
unsigned int reservedPadding;
};
struct ScreenTileFrustrum
{
::Oyster::Math::Float rawElement[6 * 4];
};
class PointLightDescription
{
public:
struct{ ::Oyster::Math::Float3 center; ::Oyster::Math::Float radius; } pos;
::Oyster::Math::Float3 color;
::Oyster::Math::Float intensty;
};
};
}
}