Danbias/Code/Game/GameProtocols/ProtocolIdentificationID.h

87 lines
3.8 KiB
C

/////////////////////////////////////////////////////////////////////
// Created 2013 by:
// [Dennis Andersen], [Linda Andersson]
/////////////////////////////////////////////////////////////////////
#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
#define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
/***********************************/
/********* RESERVERD PROTOCOLS ***************************************************************************************************/
/********** [ 0 - 99 ] *********/
#define protocol_RESERVED_MIN 0
#define protocol_RESERVED_MAX 99
/***********************************/
/********* GENERAL PROTOCOLS ***************************************************************************************************/
/***********[ 100 - 199 ]***********/
#define protocol_GeneralMIN 100
#define protocol_General_Status 100
#define protocol_General_Text 101
#define protocol_Broadcast_Test 102
#define protocol_GeneralMAX 199
/***********************************/
/********* LOBBY PROTOCOLS ***************************************************************************************************/
/***********[ 200 - 299 ]***********/
#define protocol_LobbyMIN 200
#define protocol_Lobby_CreateGame 200
#define protocol_Lobby_StartGame 201
#define protocol_Lobby_JoinGame 202
#define protocol_Lobby_Login 203
#define protocol_Lobby_Refresh 204
#define protocol_Lobby_ClientData 205
#define protocol_Lobby_GameData 206
#define protocol_Lobby_QuerryGameType 207
#define protocol_Lobby_ClientReadyState 208
#define protocol_LobbyMAX 299
/***********************************/
/********* GAMEPLAY PROTOCOLS ***************************************************************************************************/
/***********[ 300 - 399 ]***********/
#define protocol_GameplayMIN 300
#define protocol_Gameplay_PlayerMovementRight 300
#define protocol_Gameplay_PlayerMovementLeft 301
#define protocol_Gameplay_PlayerMovementForward 302
#define protocol_Gameplay_PlayerMovementBackward 303
#define protocol_Gameplay_PlayerLeftTurn 304
#define protocol_Gameplay_PlayerChangeWeapon 305
#define protocol_Gameplay_PlayerShot 306
#define protocol_Gameplay_PlayerJump 307
#define protocol_Gameplay_ObjectPickup 350
#define protocol_Gameplay_ObjectDamage 351
#define protocol_Gameplay_ObjectHealthStatus 352
#define protocol_Gameplay_ObjectPosition 353
#define protocol_Gameplay_ObjectScale 354
#define protocol_Gameplay_ObjectRotation 355
#define protocol_Gameplay_ObjectPositionRotation 356
#define protocol_Gameplay_ObjectEnabled 357
#define protocol_Gameplay_ObjectDisabled 358
#define protocol_Gameplay_ObjectCreate 359
#define protocol_Gameplay_ObjectCreatePlayer 360
#define protocol_Gameplay_ObjectJoinTeam 361
#define protocol_Gameplay_ObjectLeaveTeam 362
#define protocol_Gameplay_ObjectWeaponCooldown 363
#define protocol_Gameplay_ObjectWeaponEnergy 364
#define protocol_Gameplay_ObjectRespawn 365
#define protocol_Gameplay_ObjectDie 366
#define protocol_Gameplay_ObjectDisconnectPlayer 367
#define protocol_Gameplay_ObjectAction 368
#define protocol_GameplayMAX 399
/************************************/
/*********** PROTOCOL MACROS ***************************************************************************************************/
/************************************/
inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H