33 lines
703 B
C++
33 lines
703 B
C++
#include "Render.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Rendering
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{
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Core::ShaderManager::ShaderEffect Basic::Resources::se = Core::ShaderManager::ShaderEffect();
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void Basic::Resources::Init()
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{
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se.Shaders.Vertex = Core::ShaderManager::Get::Vertex(L"DebugCamera");
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se.Shaders.Pixel = Core::ShaderManager::Get::Pixel(L"Debug");
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}
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void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection)
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{
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Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,0,1));
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}
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void Basic::RenderScene(Model* models, int count)
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{
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}
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void Basic::EndFrame()
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{
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}
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}
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}
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}
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} |