Danbias/Code/OysterGraphics/Render/Resources/Resources.h

28 lines
375 B
C++

#pragma once
#ifndef Reources_h
#define Reources_h
#include <map>
#include "../OysterGraphics/Core/Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
class Resources
{
public:
static Core::ShaderManager::ShaderEffect obj;
static Buffer ModelData;
static Buffer VPData;
static Core::Init::State Init();
};
}
}
}
#endif