27 lines
399 B
C++
27 lines
399 B
C++
#include "RefManager.h"
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using namespace GameLogic;
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typedef std::pair<Oyster::Physics::ICustomBody*, Object*> mapData;
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RefManager::RefManager(void)
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{
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}
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RefManager::~RefManager(void)
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{
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}
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Object* RefManager::GetMap(Oyster::Physics::ICustomBody *body)
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{
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return mapper[body];
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}
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void RefManager::AddMapping(Oyster::Physics::ICustomBody *body, Object *obj)
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{
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mapper.insert(mapData(body,obj));
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}
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