32 lines
465 B
C++
32 lines
465 B
C++
#pragma once
|
|
#ifndef MODELINFO_h
|
|
#define MODELINFO_h
|
|
|
|
//#include "../Engine.h"
|
|
|
|
|
|
#include "..\Core\CoreIncludes.h"
|
|
#include "..\Core\Buffer.h"
|
|
//#include "OysterMath.h"
|
|
//#include "ICollideable.h"
|
|
|
|
using namespace Oyster::Math;
|
|
|
|
namespace Oyster
|
|
{
|
|
namespace Graphics
|
|
{
|
|
namespace Render
|
|
{
|
|
struct ModelInfo
|
|
{
|
|
std::vector<ID3D11ShaderResourceView*> Material;
|
|
Buffer Vertices,Indecies;
|
|
bool Indexed;
|
|
int VertexCount;
|
|
};
|
|
}
|
|
}
|
|
};
|
|
|
|
#endif |