Danbias/Code/Game/GameClient/GameClientState
Dander7BD ac492b413b implementations 2014-02-21 09:36:43 +01:00
..
Buttons Started adding GameUI 2014-02-20 16:35:49 +01:00
C_obj Normal normals 2014-02-19 13:38:36 +01:00
C_Light.cpp Added lights to client 2014-02-19 10:59:23 +01:00
C_Light.h Added lights to client 2014-02-19 10:59:23 +01:00
C_Object.cpp world matrix for RB on client fix 2014-02-20 13:35:51 +01:00
C_Object.h Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient 2014-02-20 12:08:31 +01:00
Camera.cpp Major cleanup 2014-02-17 10:38:11 +01:00
Camera.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_Basic.cpp Major cleanup 2014-02-17 10:38:11 +01:00
Camera_Basic.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_BasicV2.cpp New Cameras 2014-02-18 12:04:22 +01:00
Camera_BasicV2.h New Cameras 2014-02-18 12:04:22 +01:00
Camera_FPS.cpp Removed some debug lines 2014-02-18 11:12:47 +01:00
Camera_FPS.h Major cleanup 2014-02-17 10:38:11 +01:00
Camera_FPSV2.cpp Memory leak dealt with + removed obsolete debug trap 2014-02-20 09:20:41 +01:00
Camera_FPSV2.h some edits in Camera_FPSV2 2014-02-19 15:20:50 +01:00
GameClientState.cpp GameClientState Patch 2014-02-18 17:28:24 +01:00
GameClientState.h GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
GameState.cpp implementations 2014-02-21 09:36:43 +01:00
GameState.h moved debug buttons to gameState 2014-02-20 16:51:14 +01:00
GameStateUI.cpp GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
GameStateUI.h Started adding GameUI 2014-02-20 16:35:49 +01:00
GamingUI.cpp implementations 2014-02-21 09:36:43 +01:00
GamingUI.h Merge remote-tracking branch 'origin/GameClient' into New-inputsystem 2014-02-20 17:19:48 +01:00
LanMenuState.cpp branch jumping 2014-02-20 16:15:47 +01:00
LanMenuState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
LobbyAdminState.cpp branch jumping 2014-02-20 16:15:47 +01:00
LobbyAdminState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
LobbyState.cpp branch jumping 2014-02-20 16:15:47 +01:00
LobbyState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
MainState.cpp branch jumping 2014-02-20 16:15:47 +01:00
MainState.h Patch 2014-02-17 11:27:43 +01:00
NetLoadState.cpp Updating player pos and RB, moved camera pos for testing 2014-02-20 11:59:26 +01:00
NetLoadState.h GameClientState Patch 2014-02-18 17:28:24 +01:00
RespawnUI.cpp GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
RespawnUI.h GameState pre-work for subStates 2014-02-19 13:15:19 +01:00
SharedStateContent.h branch jumping 2014-02-20 16:15:47 +01:00