Danbias/Code/GameLogic/Object.cpp

41 lines
704 B
C++

#include "Object.h"
#include "OysterMath.h"
#include "DllInterfaces\GFXAPI.h"
using namespace GameLogic;
using namespace Oyster::Math;
using namespace Oyster::Graphics::Render;
using namespace Utility::DynamicMemory;
Object::Object(void)
{
model = new Oyster::Graphics::Model::Model();
model = Oyster::Graphics::API::CreateModel(L"bth.obj");
model->WorldMatrix *= 0.1f;
model->WorldMatrix.m44 = 1.0f;
}
Object::~Object(void)
{
}
void Object::Render()
{
Oyster::Graphics::API::RenderScene(model,1);
}
void Object::Update()
{
//dummy implementation that will be overloaded if the other class implements it in a different way
}
Object::OBJECT_TYPE Object::GetType()
{
return this->type;
}