15 lines
288 B
C++
15 lines
288 B
C++
#include "GameClientState.h"
|
|
|
|
using namespace DanBias::Client;
|
|
using namespace ::Oyster::Network;
|
|
|
|
GameClientState::GameClientState(void)
|
|
{
|
|
}
|
|
|
|
GameClientState::~GameClientState(void)
|
|
{
|
|
}
|
|
|
|
void DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
|
{ /* do nothing */ } |