Danbias/Code/Game/DanBiasGame/GameClientState/GameState.cpp

30 lines
496 B
C++

#include "GameState.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
GameState::GameState(void)
{
}
GameState::~GameState(void)
{
}
bool GameState::Init()
{
return true;
}
GameClientState::ClientState GameState::Update()
{
return ClientState_Same;
}
bool GameState::Render()
{
Oyster::Graphics::API::NewFrame(Oyster::Math3D::Float4x4::null, Oyster::Math3D::Float4x4::null);
Oyster::Graphics::API::EndFrame();
return true;
}
bool GameState::Release()
{
return true;
}