30 lines
496 B
C++
30 lines
496 B
C++
#include "GameState.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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GameState::GameState(void)
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{
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}
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GameState::~GameState(void)
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{
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}
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bool GameState::Init()
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{
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return true;
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}
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GameClientState::ClientState GameState::Update()
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{
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return ClientState_Same;
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}
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bool GameState::Render()
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{
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Oyster::Graphics::API::NewFrame(Oyster::Math3D::Float4x4::null, Oyster::Math3D::Float4x4::null);
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Oyster::Graphics::API::EndFrame();
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return true;
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}
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bool GameState::Release()
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{
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return true;
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} |