55 lines
963 B
C++
55 lines
963 B
C++
#ifndef DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
|
#define DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
|
|
|
#define NOMINMAX
|
|
#include "L_inputClass.h"
|
|
#include "NetworkClient.h"
|
|
|
|
namespace DanBias
|
|
{
|
|
namespace Client
|
|
{
|
|
|
|
class GameClientState
|
|
{
|
|
public:
|
|
struct ProtocolStruct
|
|
{
|
|
|
|
};
|
|
struct ObjPos :public ProtocolStruct
|
|
{
|
|
float worldPos[16];
|
|
};
|
|
struct PlayerPos :public ProtocolStruct
|
|
{
|
|
float playerPos[3];
|
|
};
|
|
struct PlayerMove :public ProtocolStruct
|
|
{
|
|
float playerPos[3];
|
|
};
|
|
struct PlayerName :public ProtocolStruct
|
|
{
|
|
char name[255];
|
|
};
|
|
enum ClientState
|
|
{
|
|
ClientState_Lobby,
|
|
ClientState_Game,
|
|
ClientState_Same,
|
|
};
|
|
|
|
public:
|
|
GameClientState(void);
|
|
virtual ~GameClientState(void);
|
|
virtual bool Init(Oyster::Network::NetworkClient* nwClient) = 0;
|
|
virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
|
|
virtual bool Render() = 0;
|
|
virtual bool Release() = 0;
|
|
virtual void Protocol(ProtocolStruct* protocolStruct) = 0;
|
|
|
|
};
|
|
};
|
|
};
|
|
#endif |