Danbias/Code/Network/NetworkDependencies/OysterByte.cpp

128 lines
1.9 KiB
C++

#include "OysterByte.h"
using namespace Oyster::Network;
OysterByte::OysterByte()
{
size = 0;
capacity = 10;
byteArray = new unsigned char[capacity];
}
OysterByte::OysterByte(int cap)
{
size = 0;
capacity = cap;
byteArray = new unsigned char[capacity];
}
OysterByte::OysterByte(const OysterByte& obj)
{
this->byteArray = new unsigned char[obj.capacity];
for(int i = 0; i < (int)obj.size; i++)
{
this->byteArray[i] = obj.byteArray[i];
}
this->size = obj.size;
this->capacity = obj.capacity;
}
OysterByte::~OysterByte()
{
delete[] byteArray;
}
void OysterByte::Clear()
{
size = 0;
}
void OysterByte::Resize(unsigned int cap)
{
if(capacity < cap)
{
delete[] byteArray;
byteArray = new unsigned char[cap];
}
}
int OysterByte::GetSize()
{
return size;
}
unsigned char* OysterByte::GetByteArray()
{
return byteArray;
}
void OysterByte::AddSize(unsigned int size)
{
int oldSize = this->size;
this->size += size;
if(this->size >= capacity)
{
IncreaseCapacity(oldSize);
}
}
void OysterByte::SetBytes(unsigned char* bytes)
{
delete[] byteArray;
byteArray = bytes;
}
void OysterByte::SetSize(unsigned int size)
{
this->size = size;
}
OysterByte& OysterByte::operator =(const OysterByte& obj)
{
delete[] this->byteArray;
this->byteArray = new unsigned char[obj.capacity];
for(int i = 0; i < (int)obj.size; i++)
{
this->byteArray[i] = obj.byteArray[i];
}
this->size = obj.size;
this->capacity = obj.capacity;
return *this;
}
OysterByte::operator char*()
{
return (char*)byteArray;
}
OysterByte::operator const char*()
{
return (const char*)byteArray;
}
OysterByte::operator unsigned char*()
{
return byteArray;
}
/////////////
// Private //
/////////////
void OysterByte::IncreaseCapacity(unsigned int oldSize)
{
capacity = size * 2;
unsigned char* temp = new unsigned char[capacity];
for(int i = 0; i < (int)oldSize; i++)
{
temp[i] = byteArray[i];
}
delete[] byteArray;
byteArray = temp;
}